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000454_owner-lightwav…mail.webcom.com_Wed Aug 23 06:59:45 1995.msg
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Date: Wed, 23 Aug 1995 09:50:32 -0400
From: PalaBart@aol.com
Message-Id: <950823095031_81280997@mail02.mail.aol.com>
To: lightwave@mail.webcom.com
Subject: Re: Poncho Bone Problem...
Sender: owner-lightwave@mail.webcom.com
Precedence: bulk
Hi Chris, here's my input on your problem:
A poncho is a flat circle of cloth with a circular hole cut out of it. You
may want to try modeling it that way, that's how I did mine.
Sorta like this:
_________
/ \
/ _____ \
| / \ |
| | | |
| \______/ |
\ /
\ __________/
I started with a cone with 64 sides and 32 segments to get a good flexible
look. Then I eliminated enough of the tip of the cone to get the "Head
Hole", about half a meter, and also cut out the bottom circular polygon that
is the bottom of the cone. I flattened the whole thing to y=0 using "Set
Val"
Then if you put the bones (you'll need 16 of them) radiating out from the
center like the spokes of a wheel, you'll get minimal interference between
bones. I moved the bones so their pivot points were just at the edge of the
inner circle, just where the "cloth" starts. If you turn on limited
influence (I didn't, and it worked fine) remember the influence diminishes
like the tail of a "normal" bell shaped curve. Overlap the influence ranges
so that you don't get any points left out. You can use the bones to form the
hanging folds of the poncho by rotating them towards vertical position,
somewhere between 45-90 degs. Experiment with the angles to get the effects
you want. changing heading can give a "blown cloth" effect when moving the
figure. You can reposition the bones after activation to get the sholders,
and even use a few child bones for that.
This worked out pretty well for me.
Bart Palamaro
Dark Horse Productions
PalaBart@aol.com
In a message dated 95-08-22 18:37:33 EDT, topher@fox.nstn.ca (Chris Purdie)
writes:
>I have created a Poncho (yes, clothing) and when my man bends down, I have
>to make the poncho move as if it is being pulled down by gravity (instead
>of bending with the man as it is parented to it). I decided to use bones
>for this, but when I put the bones on the object, the front ones pulled
>the back part of the poncho in even though I had bones at the back. I
>tried limiting the influence, but it still gets wildly distorted. If I
>point the bones vertical instead of leaving them horizontal will this
>help?
>
>Diagram (Side View): <== is a bone
> ___ ___
>Current: /<== \<==
> | | This back part of the
> Front |<== |<== Poncho gets pulled
> | | to the front! Bad!!!
> |<== |<==
>
>
--
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